Update from Apache

Thousands of you have signed up to play CODEX: Prologue and we’ve received hundreds of questions. Shortly we’ll be entering CODEX: Prologue and we’re taking this opportunity to speak a little more plainly about what we have built and hopefully answer some of your recent questions.

Foreword on Prologue

Prologue is a pre-launch build of CODEX and more commonly, an Alpha. It contains the first 15 levels of fundamental gameplay, the bulk of the abilities and gear for these levels and 3 of the 4 levelling zones to be featured in the introductory season of CODEX.

Big features omitted include the Seasonal reward system, player housing (which will be found in the final zone) and the over-arching seasonal storyline – all which are being reserved to be experienced in Season 1 and which will be tested with you ahead of time.

Prologue is a chance to showcase our early development and to put our core mechanics through bug testing, balance and polish. It’s deeply important to us that this content is the best that it can be and we have reached a stage where we’re ready to share this content with you. It goes without saying that Prologue progress will not persist into our first season.


CODEX is a love letter to our favourite MMORPGs and an experiment in gameplay transformation, ushering players from themepark to sandbox in a user friendly and progressive experience. We’ve done what many have done before us in building the game we want to play – one which builds bridges between our best online experiences. What sets us apart is our rapid development environment, allowing us to create content at a rate that absolute persistence might become a thing of the past.

In the early game, CODEX offers a linear content progression paired with choice sandbox features such as an emphasis on economy and crafted goods to reach your full potential. The flow of completing quests, grinding XP and understanding gear is critical knowledge in how to play your individual class and facilitates ease of play in learning your character. Sandbox games are frequently met with the hurdle of onboarding gamers with the daunting and complex reality of offering too much too soon. Expect a particularly smooth, familiar and enjoyable ride early on as we offer the quintessence of what we enjoy from themepark style games.

In the mid-game, things start to change. We start incorporating more challenging gameplay as your characters abilities and your enemies start to evolve. The themepark tropes break down and we move away from rigid scaling formulae. You’ll need your class experience to deal with more unpredictable and deadly combat as we escalate the risks of combat whilst broadening the definition of your own individual class. World PvP becomes available in creating the human element of danger paired with dangers of dropping non-essential, albeit valuable goods. Such encounters are tempered by regional rules to ensure that such encounters are infrequent and players meet similarly levelled opposition.

Towards late-game, gameplay will have evolved statedly from our humble beginnings and adopts a more free form, sandbox and open form experience. The previously static world is now dynamic, allowing players houses to be built and the lands shaped by player inhabitants. Top level classes retain their unique features and identity whilst achieving sufficient cross over to optimise competitiveness and showcase your aqcuired knowledge during combat. End-game gear has shifted from predefined linear pieces to randomly generated and content has become statedly more difficult and will often be contested by opposing players.

We will discuss end-game when we are closer to releasing our final zone which, we should add, will be available for testing ahead of the CODEX release.

Thanks for reading and we hope this has been informative. We’ll see you in CODEX.

CODEX: Prologue – Play for free 08.19.21

Visit the CODEX Website to register your email now to be notified when our servers go live. Play for free upto the 5th level.


CODEX will be a platform for multiplayer shared adventures which change the way we consume massively multiplayer games.

We cannot emphasize enough how shameless we have been in making CODEX as easy to develop as it is to play. This will not only be a game to be consumed, but a long term platform of recurrent social content and systems of meaningful rewards to compensate your gaming and your achievement.

Seasons power CODEX. Each will offer it’s own twist and content to compliment our brand of gameplay. You’ll experience ease of play, competitiveness in all aspects, but above all, social play and an availability of shared goals.

We want you to leave each season with the memories only found in exploration and ultimately, adventure. We’ll be offering the quintessence of what we believe believe to be the best in fantasy multiplayer gaming and we look forward to sharing them with you.


Follow the Corp Por Twitter to stay upto date with our announcements, developments and communications.


The CODEX Fandom has been launched and will be a growing source of information about our Prologue launch. We will be contributing and keeping this upto date as development continues and we encourage our players to contribute once we’re live.

We are a remote studio of developers with decades of experience in the industry. Following our PROLOGUE launch we will be keeping a regular development blog, allowing you to get to know us and what we do.

We’re powered by you

We want to do business differently. We typically don’t engage with the gaming press and we have little interest in commercially marketing our games beyond what is neccessary for people to download and play them. We mean to expend every energy and resource into what we do well as a studio.

You’ll find our communications here, important game information on our Fandom and everything shared on our Twitter.

We are making a game.

Hello internet.

We are Corp Por and we would like to introduce CODEX, a seasonal shared world adventure.

CODEX delivers a series of epic massively multiplayer adventures, each taking place over a limited time. Level multiple classes, inhabit hand-crafted lands featuring hundreds of quest hooks, craft and trade in a highly socialised economy of sole crafters and living merchants, decorate your in-world home and experience a truly diverse ruleset.

Whilst adventures in CODEX may be finite, each is an opportunity to grow your avatar, earning adventure specific rewards and cosmetics which will be your legacy. Adventures in CODEX are long enough to reach your goals but short enough that you are never too far from the next.

About us.

Corp Por was established in 2019 with a desire to create social and innovative shared world adventures available to all.

We set out on a journey to deliver the quintessential multiplayer RPG experience, a trilogy of themepark, sandbox and roleplay to be played by anyone. This is not a marketing gimmick. We don’t have a marketing department. We’re simply passionate about delivering no nonsense innovation in building highly playable games which encompass the best of shared world gaming.

In 2020 we licensed the Shards Engine and have recently passed our 12 month anniversary of bringing CODEX to life.


You’ll be pleased to know that the Prologue season of CODEX will be available in the coming weeks. This is an early development build and will be welcoming everyone to play CODEX for free up to 5th level on all classes. To unlock the full content we will ask for your custom in making a purchase of the full version of the game.

For news, follow us on Twitter.

We’ll see you then.